LG wants to implement metaverse support in TVs

Korean electronics manufacturer LG Electronics intends to promote the trend of metaverses at the level of household appliances.

The Korean giant LG Electronics has entered into cooperation with the developer of the metaverse Oorbit to develop the technology of virtual worlds in their TVs. This is reported by VentureBeat with reference to the company’s announcement at CES 2023.

Using cloud streaming technology, Oorbit users can attend virtual concerts on Pixelynx’s Elynxir and multiplayer games without separate hardware devices. The startup also helps to unite different virtual worlds, preserving the identity of the user, the publication notes.

Ooribt co-founder Puya Kusha believes that the partnership with LG will help promote the concept of the metaverse among millions of users of the company’s products. Users will be able to try the novelty using the Sansar application via LG webOS TV.

In November 2022, the South Korean giant launched a search for specialists in the field of Web3. According to vacancies, the tasks of specialists include the development of a new direction related to blockchain and Web3 technologies, planning and development of DApp services (decentralized applications), trend analysis and research of blockchain and Web3 projects, as well as the development of partnerships with blockchain companies.

At the end of 2022, the research firm IDC found out that LG Electronics has remained the leader in the number of patent applications for metaverses since 2016. Samsung Electronics is in second place, and the top three companies were closed by the American company Meta. The Chinese company Huawei is located on the fourth line of the rating, and the American giant Microsoft is on the fifth.

In November 2022, the Japanese technology giant Sony introduced a new set of motion trackers designed to dive into the metaverse on smartphones. Mocopi trackers are available for devices based on Android and iOS operating systems. They consist of six washers worn on the ankles, wrists, head and hips of users. The sensors work for animating avatars in Sony Metaverse apps.